7. Plain Hunt Toolbox

Plain Hunt will probably be the first time that someone will have to move their bell at every change. It is the simplest form of change ringing but it will require the ringer to learn and apply various new concepts, all at the same time:

  • They will have to remember a sequence of places – there is no conductor telling them which place to ring in, as happens in call or kaleidoscope changes.
  • It is important that they know in which position in the change their bell is ringing, and helpful to be aware of which bell they are following (known as ropesight).
  • This may be the first time that they will need to adjust the speed of their bell at every stroke, moving at both handstroke and backstroke.
  • Unlike call changes, all the bells change position (place) in the row on each and every stroke, except when leading or lying when they ring two blows in the same place.
Teaching the theory

How to set up a Plain Hunt workshop including theory session.

For one-on-one teaching you can use the workshop presentation and provide the student with the cribsheet:

Teaching aids
Learning aids
Stepping stone methods
Plain Hunt on 2 bells
Plain Hunt on 3 bells
Plain Hunt on 4 bells
Plain Hunt on 5 bells
Teaching course bells

For some students, now is a good time to start introducing the concept of course and after bells. Tips and resources can be found here.

Solving common problems
Teaching using a simulator

How to set up a simulator to teach Flying Dutchman by adding a composition.

 
Changing the volume of a single bell

This will help the ringer to pick out the sound of theirown bell. Later on in their learning journey they might wish to increase the volume of the treble so that they can hear its position in the change.

 
Using ropesight flashes

This is probably the simulator equivalent of a live ringer "giving the nod" helping to pick out when a ringer should be following them in the change.

 
Beyond Plain Hunt Doubles